Saturday, May 23, 2020

Starter Set Gaming Part Two

Let's keep this going! On to scenario two of the Tempest of Souls starter set, one that is meant to teach how ranged combat works.

Time to see how I can mess that up.


Our scenario begins with one castigator (which is a silly name, so let's call her Hattie) facing off against four GRIMGHAST REAPERS (which is also a silly name, but they're ghosts and don't get names, I guess.) On the first turn they casually drift up towards Hattie, who fires a single shot and removes one ghost from the board!


The ghosts are clearly perturbed by this, at least as perturbed as any ghost can be, and they show that by... failing to charge and just drifting around a bit more. This allows Hattie to triumphantly get off another shot that kills another ghost!

 At this point I kind of got bored of all the aimless drifting and decided to have Hattie charge the ghosts, confident that her skills with a crossbow would see her through!

They did not.

 And so, alas, the mighty Hattie fell, though she may return some day. The ghosts returned to their unlives of wandering about the place. And the record stands at Stormcast 1, Nighthaunt 1.

Next: The Next Scenario, which may involve more than one person on the stormcast side!

Friday, May 15, 2020

For Love of Starter Sets

So as you can probably guess from the title, I've always been really fond of starter sets in miniature games. They're just... exciting, you know? Especially the ones that actually come with full rule books. That's another i'm fond of collecting, to be honest. Rule books of all kinds.

With the pandemic and everything (what a phrase that is!) i'm quite obviously not doing any shopping, and that's not much of a much in the situation. But I have had a starter set sitting around that i wanted to get started on, and now i have! It's the Tempest of Souls set from age of sigmar, ghostly fellows vs wizardly knights, and it comes with an... ok rule book. It's gw so it's far more concerned with selling you things, but it does have one of my favorite other things: a set of intro games to play.

So that's what my next few posts will be. I'm going to play through this... not too complex intro games and paint and just have fun with them. I actually already started a bit ago, so without further ado, here we go!

The battle begins as our hero (or villain, depending on which side you're one) is charged by some ghostly horse fellows. Using their stabbing sticks, they stab him up good, dealing out a whole 1 wound! Our hero (his name is... Wilberforce. It's Wilberforce now) is in a spot of trouble.

But Wilberforce isn't about to give up, that's not the Wilberforce way! And with a mighty swing or two, he lays the ghost horsemen low.

The tide has truly begun to turn, and the turns have too, and Wilberforce the Decent (that's his name now. His full name.) Wilberforce the Decent charges his enemies and knocks them out  too! He's survived the day, and can now continue on with whatever it is he was doing. Going for a walk, I think.

 So, that's the first scenario! It's a pretty simple one obviously, meant to teach the basics of combat, but I'm having fun with this project so far, silly as it may be. Next, shooting!