Showing posts with label Nighthaunt. Show all posts
Showing posts with label Nighthaunt. Show all posts

Sunday, February 21, 2021

Narrative Time: Into the Basements of Destiny

 A record of the Journey of Yolig and friends into the basements of the Ruined City, and the wonders they found therein:

The furious dwarf revealed himself as the sole surviving inhabitant of the ruined city. In his fury at the beasts of the mad god who had destroyed his home, he had thought them to be more of the god's servants. After the brave Yolig explained "No, we the good ones," his rage calmed, and after some discussion, he agreed to help our heroes on their quest. It seemed that the dwarf knew of the gates to the heavens that they sought, and that the secret lay in the catacombs from which he had emerged.

 Boldly forth did the adventurers go, into the haunted depths. And haunted they truly were. By ghosts. That being how hauntings usually work.

Their journey quickly became perilous as shrieking phantoms descended from every dark corner of the ruins, bent on havoc. Telek proved that her newfound magical talents would not go to waste, as she cast a spell to make the bodies of the ghosts itch most furiously (which enraged the spirits further, as they did not have bodies, and should not have been able to itch). Yolig and the dwarf made short work of the confused and distracted ghosts.

There were other more powerful spirits in the depths, however. The largest of the rode a bone steed, and the dwarf knew it well, for it was the beast that had slain his companions and stolen the secret. Without waiting for his new companions, he charged,


This proved to be foolish, and while brave Yolig and also mostly brave Telek were bound in battle with other phantoms, the dwarf was felled.

Yolig was not pleased, and with a roar he dispatched his foe, and turned to the ghostly rider. The dwarf had managed to wound the creature before falling, and Yolig brought his well trusted stone over its skeletal frame, and smashed it into the ground. The catacombs grew still.


Telek approached the dwarf, and found that he still breathed, though his wounds were sore indeed. Of the secret, there was nothing to be found. It seemed that the heroes had gained nothing from their adventure, and lost much, but Yolig with his keen eye spotted a grate, leading further down. Carrying the dwarf with them, with the hope of healing him, the pair ventured further into the depths, into the sub basement of destiny.


(Hey, if gw can write in a faux epic style, so can i!)

Saturday, June 20, 2020

A Fourth Starter Set Post!

So here we are, on the fourth scenario. I finished this one a bit ago, and to be honest, by this point I was getting pretty tired of these games! Which is unfortunate, but each one just seemed to work out... not well! Each time the facet of the game the scenario was meant to be highlighting just wouldn't happen! and that carries on in this game, where the focus is meant to be on command abilities and spells. None of which had much effect on the game.

All of this is a way of saying that I'm just going to give a quick summary of the game with a couple of pictures, and then move on!


So this was a battle over a temple and or crypt once more, with the ghosts having a leader! They faced off against three stormcast wizardly types.


Everyone just kind of ran at each other, trying and failing to cast spells.


The lord executioner and the... stormcast main wizard (who i gave a pet pig) ended up dueling! And missing each other repeatedly. They were just... so terrible at everything. Including, once again, spells.


The evocators did their thing, and beat up some chain ghosts.

The executioner did his thing too, and finally triumphed against the villainous/heroic wizard! The pig escaped, of course.
Meanwhile these guys beat up more ghosts, and actually cast a spell that beat up some more! And the rest ran, or floated off, freeing them to avenge themselves on the gallows ghost. A Win for the stormcast! 2-2 now.

And that was that. I'm taking a break from this, as it's probably clear from the tone of this post that I'm tired of these scenarios. But I will finish the last one, at some point.

Next? Things!

Sunday, June 7, 2020

Starter Sets And Such Part 3

Well, here it is then, another battle report from the starter set! There's not too much to say in introduction, so here we go!

This is the scenario that's meant to teach about battleshock (aka gw's way of handling morale) and you can bet that it... basically didn't come up during the whole fight.

The scenario begins with some storm guys on top of a box, waiting for the approach of chain ghosts! They approach the crypt and/or temple and the crossbow knights fire mightily! And miss every shot. Again. *sigh*

The chainghosts do their thing (float) and reach the top of the temple and/or crypt, but they cannot charge! The other group does manage to charge in, yelling, and they take down one of the storm fellows, losing one of their own in return.




The fight grows fierce (as fights often do, and the other ghosts jump on into the fray. Meanwhile, another ghost is unghosted.


It's not enough though, and the ghosts keep on hitting with their hitting stick, taking down yet another of our heroes/villains (depending on your perspective)


They can't hold out against the relentless onslaught of spirit fists, and they too... give up the ghost.


Another victory for the nighthaunt (not to be confused with nightstalkers) and another staggering defeat for the crossbows! They have missed every time in these scenarios, i think. That's fun.

Next: The next one in the book!

Saturday, May 23, 2020

Starter Set Gaming Part Two

Let's keep this going! On to scenario two of the Tempest of Souls starter set, one that is meant to teach how ranged combat works.

Time to see how I can mess that up.


Our scenario begins with one castigator (which is a silly name, so let's call her Hattie) facing off against four GRIMGHAST REAPERS (which is also a silly name, but they're ghosts and don't get names, I guess.) On the first turn they casually drift up towards Hattie, who fires a single shot and removes one ghost from the board!


The ghosts are clearly perturbed by this, at least as perturbed as any ghost can be, and they show that by... failing to charge and just drifting around a bit more. This allows Hattie to triumphantly get off another shot that kills another ghost!

 At this point I kind of got bored of all the aimless drifting and decided to have Hattie charge the ghosts, confident that her skills with a crossbow would see her through!

They did not.

 And so, alas, the mighty Hattie fell, though she may return some day. The ghosts returned to their unlives of wandering about the place. And the record stands at Stormcast 1, Nighthaunt 1.

Next: The Next Scenario, which may involve more than one person on the stormcast side!

Friday, May 15, 2020

For Love of Starter Sets

So as you can probably guess from the title, I've always been really fond of starter sets in miniature games. They're just... exciting, you know? Especially the ones that actually come with full rule books. That's another i'm fond of collecting, to be honest. Rule books of all kinds.

With the pandemic and everything (what a phrase that is!) i'm quite obviously not doing any shopping, and that's not much of a much in the situation. But I have had a starter set sitting around that i wanted to get started on, and now i have! It's the Tempest of Souls set from age of sigmar, ghostly fellows vs wizardly knights, and it comes with an... ok rule book. It's gw so it's far more concerned with selling you things, but it does have one of my favorite other things: a set of intro games to play.

So that's what my next few posts will be. I'm going to play through this... not too complex intro games and paint and just have fun with them. I actually already started a bit ago, so without further ado, here we go!

The battle begins as our hero (or villain, depending on which side you're one) is charged by some ghostly horse fellows. Using their stabbing sticks, they stab him up good, dealing out a whole 1 wound! Our hero (his name is... Wilberforce. It's Wilberforce now) is in a spot of trouble.

But Wilberforce isn't about to give up, that's not the Wilberforce way! And with a mighty swing or two, he lays the ghost horsemen low.

The tide has truly begun to turn, and the turns have too, and Wilberforce the Decent (that's his name now. His full name.) Wilberforce the Decent charges his enemies and knocks them out  too! He's survived the day, and can now continue on with whatever it is he was doing. Going for a walk, I think.

 So, that's the first scenario! It's a pretty simple one obviously, meant to teach the basics of combat, but I'm having fun with this project so far, silly as it may be. Next, shooting!